Fix cppcheck errors
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866aaa9011
commit
918de7bce0
2 files changed
+20
-18
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@@ -75,7 +75,8 @@ void clip_texture_render_rects_to_drawing_area(RenderRect *src,
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RenderRect *dest);
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RenderRect get_texture_asset_rect(AssetID id);
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void render_texture_asset(AssetID id, RenderRect *src, RenderRect *dest);
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void render_texture_asset(AssetID id, const RenderRect *src,
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const RenderRect *dest);
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void modulate_texture_color(AssetID id, SDL_Color color);
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void modulate_texture_alpha(AssetID id, u8 alpha);
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TextSize get_text_size_from_font_asset(AssetID id, const char *text);
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+18
-17
@@ -316,7 +316,8 @@ RenderRect get_texture_asset_rect(AssetID id) {
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return rect;
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}
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void render_texture_asset(AssetID id, RenderRect *src, RenderRect *dest) {
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void render_texture_asset(AssetID id, const RenderRect *src,
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const RenderRect *dest) {
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if (id < 0) {
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return;
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}
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@@ -460,7 +461,7 @@ void pause_audio_asset_on_track(AssetID id, u8 track) {
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return;
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}
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Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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const Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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if (!chunk || chunk != Mix_GetChunk(track)) {
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return;
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}
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@@ -473,7 +474,7 @@ void resume_audio_asset_on_track(AssetID id, u8 track) {
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return;
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}
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Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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const Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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if (!chunk || chunk != Mix_GetChunk(track)) {
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return;
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}
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@@ -486,7 +487,7 @@ void stop_audio_asset_on_track(AssetID id, u8 track) {
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return;
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}
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Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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const Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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if (!chunk || chunk != Mix_GetChunk(track)) {
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return;
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}
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@@ -500,7 +501,7 @@ void fade_out_audio_asset_on_track(AssetID id, u8 track,
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return;
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}
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Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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const Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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if (!chunk || chunk != Mix_GetChunk(track)) {
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return;
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}
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@@ -513,7 +514,7 @@ void pause_all_instances_of_audio_asset(AssetID id) {
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return;
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}
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Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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const Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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if (!chunk) {
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return;
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}
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@@ -532,7 +533,7 @@ void resume_all_instances_of_audio_asset(AssetID id) {
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return;
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}
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Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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const Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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if (!chunk) {
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return;
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}
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@@ -551,7 +552,7 @@ void stop_all_instances_of_audio_asset(AssetID id) {
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return;
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}
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Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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const Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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if (!chunk) {
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return;
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}
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@@ -570,7 +571,7 @@ void fade_out_all_instances_of_audio_asset(AssetID id, u32 fade_length_in_ms) {
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return;
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}
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Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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const Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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if (!chunk) {
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return;
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}
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@@ -589,7 +590,7 @@ i8 get_audio_asset_volume(AssetID id) {
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return -1;
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}
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Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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const Mix_Chunk *chunk = get_audio_chunk(GameEngine.asset_manager, id);
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if (!chunk) {
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return -1;
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}
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@@ -633,7 +634,7 @@ void pause_music_asset(AssetID id) {
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return;
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}
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Mix_Music *music = get_music(GameEngine.asset_manager, id);
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const Mix_Music *music = get_music(GameEngine.asset_manager, id);
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if (!music) {
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return;
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}
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@@ -646,7 +647,7 @@ void resume_music_asset(AssetID id) {
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return;
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}
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Mix_Music *music = get_music(GameEngine.asset_manager, id);
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const Mix_Music *music = get_music(GameEngine.asset_manager, id);
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if (!music) {
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return;
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}
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@@ -659,7 +660,7 @@ void stop_music_asset(AssetID id) {
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return;
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}
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Mix_Music *music = get_music(GameEngine.asset_manager, id);
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const Mix_Music *music = get_music(GameEngine.asset_manager, id);
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if (!music) {
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return;
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}
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@@ -672,7 +673,7 @@ void fade_out_music_asset(AssetID id, u32 fade_length_in_ms) {
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return;
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}
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Mix_Music *music = get_music(GameEngine.asset_manager, id);
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const Mix_Music *music = get_music(GameEngine.asset_manager, id);
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if (!music) {
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return;
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}
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@@ -698,7 +699,7 @@ void set_music_asset_volume(AssetID id, i8 volume) {
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return;
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}
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Mix_Music *music = get_music(GameEngine.asset_manager, id);
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const Mix_Music *music = get_music(GameEngine.asset_manager, id);
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if (!music) {
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return;
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}
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@@ -706,7 +707,7 @@ void set_music_asset_volume(AssetID id, i8 volume) {
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Mix_VolumeMusic(volume);
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}
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bool is_music_object_playing(Mix_Music *music) {
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bool is_music_object_playing(const Mix_Music *music) {
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if (!Mix_PlayingMusic()) {
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return false;
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}
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@@ -729,7 +730,7 @@ bool is_music_asset_playing(AssetID id) {
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return false;
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}
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Mix_Music *music = get_music(GameEngine.asset_manager, id);
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const Mix_Music *music = get_music(GameEngine.asset_manager, id);
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if (!music) {
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return false;
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}
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