Add function to retrieve the Android data path
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@@ -32,6 +32,10 @@ void stop_game();
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void close_engine();
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void close_engine();
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i64 get_time();
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i64 get_time();
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#ifdef __ANDROID__
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const char *get_android_internal_storage(void);
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#endif // __ANDROID__
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// END GENERAL ENGINE API
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// END GENERAL ENGINE API
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// OBJECT MANAGEMENT API
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// OBJECT MANAGEMENT API
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@@ -15,6 +15,7 @@
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#include "SDL_rect.h"
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#include "SDL_rect.h"
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#include "SDL_render.h"
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#include "SDL_render.h"
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#include "SDL_surface.h"
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#include "SDL_surface.h"
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#include "SDL_system.h"
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#include "SDL_timer.h"
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#include "SDL_timer.h"
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#include "SDL_ttf.h"
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#include "SDL_ttf.h"
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#include "SDL_video.h"
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#include "SDL_video.h"
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@@ -192,6 +193,12 @@ ObjectID add_object(void *object, EventHandlerPtr event_handler,
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update_func, render_func);
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update_func, render_func);
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}
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}
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#ifdef __ANDROID__
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const char *get_android_internal_storage(void) {
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return SDL_AndroidGetInternalStoragePath();
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}
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#endif // __ANDROID__
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void remove_object(ObjectID *id) {
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void remove_object(ObjectID *id) {
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if (!(GameEngine.running) || !(GameEngine.object_store)) {
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if (!(GameEngine.running) || !(GameEngine.object_store)) {
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return;
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return;
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