Fix bug with calculating delta in release build
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8f141e4c67
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1 file changed
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-4
+1
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@@ -139,9 +139,6 @@ bool init_engine(const char *game_name, WindowSize window_size,
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#if DEBUG_ENGINE
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#if DEBUG_ENGINE
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GameEngine.delta = 1.0f / 60.0f;
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GameEngine.delta = 1.0f / 60.0f;
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#endif /* DEBUG_ENGINE */
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#if DEBUG_ENGINE
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printf("Game initialised successfully\n");
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printf("Game initialised successfully\n");
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#endif /* DEBUG_ENGINE */
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#endif /* DEBUG_ENGINE */
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@@ -825,7 +822,7 @@ void update() {
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u64 current_time = SDL_GetTicks64();
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u64 current_time = SDL_GetTicks64();
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#ifndef DEBUG_ENGINE
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#if !DEBUG_ENGINE
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// Get the delta time in seconds since the SDL_GetTicks64() returns the
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// Get the delta time in seconds since the SDL_GetTicks64() returns the
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// time in milliseconds
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// time in milliseconds
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GameEngine.delta = (current_time - GameEngine.last_time) / 1000.0f;
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GameEngine.delta = (current_time - GameEngine.last_time) / 1000.0f;
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