Add DEBUG_ENGINE as compile definition instead of using build_config
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@@ -3,11 +3,11 @@ cmake_minimum_required(VERSION 3.10)
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project(Punchie)
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if (${CMAKE_BUILD_TYPE} STREQUAL "Debug")
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set(DEBUG_ENGINE ON)
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add_compile_definitions("DEBUG_ENGINE=1")
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else()
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add_compile_definitions("DEBUG_ENGINE=0")
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endif()
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configure_file(engine_build_config.h.in engine_build_config.h)
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# VARIABLES
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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@@ -53,7 +53,6 @@ target_link_libraries(${PROJECT_NAME} PUBLIC
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)
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install(FILES
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${CMAKE_CURRENT_BINARY_DIR}/engine_build_config.h
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include/aliases.h
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include/constants.h
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include/GameEngine.h
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