Add DEBUG_ENGINE as compile definition instead of using build_config
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@@ -35,7 +35,8 @@ AssetManager *create_asset_manager();
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* Returns the AssetID on success or an INVALID_ID in the case of failure.
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*/
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AssetID load_asset_to_manager(AssetManager *am, const char *path,
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AssetType type, const Renderer *renderer);
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AssetType type, const Renderer *renderer,
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asset_pack_t *pack);
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/**
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* Removes an asset from the manager using its ID.
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