Add DEBUG_ENGINE as compile definition instead of using build_config

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abdelrahman committed 2023-11-04 22:11:54 +00:00
1 parent 5c0f2702ae
commit b74f7c6e3a
10 files changed
+233 -104

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@@ -35,7 +35,8 @@ AssetManager *create_asset_manager();
* Returns the AssetID on success or an INVALID_ID in the case of failure.
*/
AssetID load_asset_to_manager(AssetManager *am, const char *path,
AssetType type, const Renderer *renderer);
AssetType type, const Renderer *renderer,
asset_pack_t *pack);
/**
* Removes an asset from the manager using its ID.