Implemented the core functionality of the ObjectStore and started
implementing the functionality for the AssetManager
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#ifndef ASSET_MANAGER_H
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#define ASSET_MANAGER_H
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#include <stdint.h>
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typedef int32_t AssetID;
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typedef enum {
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ASSET_TYPE_IMAGE,
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ASSET_TYPE_AUDIO_FX,
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ASSET_TYPE_MUSIC,
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ASSET_TYPE_COUNT
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} AssetType;
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typedef struct asset_manager AssetManager;
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AssetManager *create_asset_manager();
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AssetID load_asset(AssetManager *am, const char *path, AssetType type);
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void close_asset(AssetManager *am, AssetID id);
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void destroy_asset_manager(AssetManager *am);
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#endif // !ASSET_MANAGER_H
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