Implemented the core functionality of the ObjectStore and started

implementing the functionality for the AssetManager
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abdelrahman committed 2022-09-22 01:56:21 +01:00
1 parent 79f28100bd
commit c4f1775392
14 files changed
+330 -383

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+4 -4
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@@ -5,6 +5,7 @@
#include "SDL_events.h"
#include "engine_build_config.h"
typedef int32_t ObjectID;
typedef void (*EventHandlerPtr)(const SDL_Event *event, void *object);
typedef void (*UpdateFuncPtr)(float delta, void *object);
typedef void (*RenderFuncPtr)(Renderer *renderer, void *object);
@@ -12,10 +13,9 @@ typedef void (*RenderFuncPtr)(Renderer *renderer, void *object);
typedef struct object_store ObjectStore;
ObjectStore *create_object_store();
void add_object_to_store(ObjectStore *os, void *object, const char *object_tag,
EventHandlerPtr eh, UpdateFuncPtr uf,
RenderFuncPtr rf);
void remove_object_from_store(ObjectStore *os, const char *object_tag);
ObjectID add_object_to_store(ObjectStore *os, void *object, EventHandlerPtr eh,
UpdateFuncPtr uf, RenderFuncPtr rf);
void remove_object_from_store(ObjectStore *os, ObjectID id);
void handle_all_objects_events(ObjectStore *os, const SDL_Event *event);
void update_all_objects(ObjectStore *os, float delta);
void render_all_objects(ObjectStore *os, Renderer *renderer);