Rename load_asset to load_asset_from_file
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@@ -206,7 +206,7 @@ void remove_object(ObjectID *id) {
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remove_object_from_store(GameEngine.object_store, id);
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}
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AssetID load_asset(const char *path, AssetType type) {
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AssetID load_asset_from_file(const char *path, AssetType type) {
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return type == ASSET_TYPE_IMAGE
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? load_asset_to_manager(GameEngine.asset_manager, path, type,
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GameEngine.window.renderer, NULL)
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