Fixed a small bug in the clip render rect function where it doesn't

check to make sure the src rect pointer isn't NULL.
This commit is contained in:
abdelrahman committed 2022-10-17 00:27:52 +01:00
1 parent a87eba8db7
commit cc052ed02c
1 file changed
+10
+10
View File
@@ -225,13 +225,23 @@ void fill_rectangle(RenderRect rect, SDL_Color color) {
} }
void clip_render_rects_to_drawing_area(RenderRect *src, RenderRect *dest) { void clip_render_rects_to_drawing_area(RenderRect *src, RenderRect *dest) {
if (!dest) {
return;
}
WindowDrawingArea area = get_window_drawing_area(); WindowDrawingArea area = get_window_drawing_area();
// If the rectangle is completely out of bounds, set its width and height to 0 // If the rectangle is completely out of bounds, set its width and height to 0
if (dest->x > area.x + area.width || dest->x + dest->width < area.x || if (dest->x > area.x + area.width || dest->x + dest->width < area.x ||
dest->y > area.y + area.height || dest->y + dest->height < area.y) { dest->y > area.y + area.height || dest->y + dest->height < area.y) {
if (src) {
src->width = 0.0f; src->width = 0.0f;
src->height = 0.0f; src->height = 0.0f;
}
dest->width = 0.0f;
dest->height = 0.0f;
return; return;
} }