Add load_asset_from_pack function
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@@ -8,6 +8,7 @@
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#include "SDL_pixels.h"
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#include "Window.h"
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#include "aliases.h"
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#include "pak.h"
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#include "reusable_ids.h"
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#include <stdbool.h>
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@@ -46,6 +47,8 @@ void remove_object(ObjectID *id);
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// ASSET MANAGEMENT API
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AssetID load_asset_from_file(const char *path, AssetType type);
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AssetID load_asset_from_pack(asset_pack_t *pack, const char *filename,
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AssetType type);
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void unload_asset(AssetID *id);
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#ifdef __ANDROID__
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