Added support for desktop full screen with pillarboxing and letterboxing
and started adding some comments to the code
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@@ -22,14 +22,38 @@ typedef enum {
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} AssetType;
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typedef struct asset_manager AssetManager;
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/**
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* Attempts to allocate an AssetManager object on the heap.
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*
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* Returns the pointer to the object when it succeeds, or NULL if it fails.
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*/
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AssetManager *create_asset_manager();
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/**
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* Attempts to load an asset to the manager from a file path.
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*
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* Returns the AssetID on success or an INVALID_ID in the case of failure.
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*/
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AssetID load_asset_to_manager(AssetManager *am, const char *path,
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AssetType type, Renderer *renderer);
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/**
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* Removes an asset from the manager using its ID.
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*
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* Does nothing if the ID is not valid.
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*/
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void remove_asset_from_manager(AssetManager *am, AssetID *id_ptr);
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SDL_Texture *get_texture(AssetManager *am, AssetID id);
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TTF_Font *get_font(AssetManager *am, AssetID id);
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Mix_Chunk *get_audio_chunk(AssetManager *am, AssetID id);
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Mix_Music *get_music(AssetManager *am, AssetID id);
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/**
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* Frees the memory allocated to the AssetManager object and performs the
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* necessary cleanup to free all memory that were allocated to the loaded
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* assets.
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*/
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void destroy_asset_manager(AssetManager **am);
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#ifdef __cplusplus
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