Added support for desktop full screen with pillarboxing and letterboxing

and started adding some comments to the code
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abdelrahman committed 2022-10-02 02:16:28 +01:00
1 parent ffaa6e5ae7
commit e110b1f2fd
10 files changed
+351 -77

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@@ -14,16 +14,41 @@ extern "C" {
typedef struct renderer Renderer;
Renderer *create_renderer();
bool init_renderer(Renderer *renderer, SDL_Window *window);
void get_drawable_size(Renderer *renderer, int32_t *w, int32_t *h);
/**
* Attempts to allocate a Renderer object on the heap.
*
* Returns the pointer to the object when it succeeds, or NULL if it fails.
*/
Renderer *create_renderer(SDL_Window *window);
/**
* Returns the valid drawable area that the renderer can use.
*
* Useful when rendering on screens that support high DPI since the drawable
* area is usually bigger than the user-defined size.
*/
void get_render_output_size(Renderer *renderer, int32_t *w, int32_t *h);
/**
* Attempts to load an SDL_Texture from a file path.
*
* Returns a pointer to the object if it succeeds or NULL when it fails.
*/
SDL_Texture *load_texture(const Renderer *renderer, const char *path);
void render_clear(const Renderer *renderer, SDL_Color color);
void fill_rect(const Renderer *renderer, SDL_Color color, float x, float y,
float w, float h);
void render_surface(const Renderer *renderer, SDL_Surface *surface, float x,
float y, float w, float h);
void render_texture(const Renderer *renderer, SDL_Texture *texture, float x,
float y, float w, float h);
void swap_buffers(const Renderer *renderer);
/**
* Frees the memory allocated to the Renderer object and performs the
* necessary cleanup.
*/
void destroy_renderer(Renderer **renderer);
#ifdef __cplusplus