Added support for desktop full screen with pillarboxing and letterboxing

and started adding some comments to the code
This commit is contained in:
abdelrahman committed 2022-10-02 02:16:28 +01:00
1 parent ffaa6e5ae7
commit e110b1f2fd
10 files changed
+351 -77

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+20 -11
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@@ -15,24 +15,24 @@ struct renderer {
SDL_Renderer *SDL_base_renderer;
};
Renderer *create_renderer() { return (Renderer *)malloc(sizeof(Renderer)); }
bool init_renderer(Renderer *renderer, SDL_Window *window) {
if (!renderer || !window) {
return false;
Renderer *create_renderer(SDL_Window *window) {
Renderer *renderer = (Renderer *)malloc(sizeof(Renderer));
if (!renderer) {
return NULL;
}
renderer->SDL_base_renderer = SDL_CreateRenderer(
window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!(renderer->SDL_base_renderer)) {
destroy_renderer(&renderer);
// Technically speaking, I believe it should be possible to just return
// the pointer. However, to make sure that everything is clear, I am
// performing a test that returns true or false based on whether the
// pointer was initialised or not.
return renderer->SDL_base_renderer ? true : false;
return NULL;
}
return renderer;
}
void get_drawable_size(Renderer *renderer, int32_t *w, int32_t *h) {
void get_render_output_size(Renderer *renderer, int32_t *w, int32_t *h) {
SDL_GetRendererOutputSize(renderer->SDL_base_renderer, w, h);
}
@@ -47,6 +47,15 @@ void render_clear(const Renderer *renderer, SDL_Color color) {
SDL_RenderClear(renderer->SDL_base_renderer);
}
void fill_rect(const Renderer *renderer, SDL_Color color, float x, float y,
float w, float h) {
SDL_FRect dest = {x, y, w, h};
SDL_SetRenderDrawColor(renderer->SDL_base_renderer, color.r, color.g, color.b,
color.a);
SDL_RenderFillRectF(renderer->SDL_base_renderer, &dest);
}
void render_surface(const Renderer *renderer, SDL_Surface *surface, float x,
float y, float w, float h) {
SDL_Texture *texture =