Implemented load audio and music files as well the basic audio playback
functionality.
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@@ -23,7 +23,7 @@ void remove_object_from_store(ObjectStore *os, ObjectID *id_ptr);
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void handle_all_objects_events(ObjectStore *os, const SDL_Event *event);
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void update_all_objects(ObjectStore *os, float delta);
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void render_all_objects(ObjectStore *os);
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void destroy_object_store(ObjectStore *os);
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void destroy_object_store(ObjectStore **os);
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#ifdef DEBUG_ENGINE
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void print_objects(ObjectStore *os);
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