Started working on figuring out how to properly support full screen and

high DPI
This commit is contained in:
abdelrahman committed 2022-09-25 23:31:53 +01:00
1 parent dbc8c88b89
commit ffaa6e5ae7
8 files changed
+53 -22

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+6 -3
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@@ -4,6 +4,7 @@
#include "AssetManager.h"
#include "ObjectStore.h"
#include "SDL_pixels.h"
#include "Window.h"
#include "reusable_ids.h"
#include <stdbool.h>
#include <stdint.h>
@@ -12,10 +13,12 @@
extern "C" {
#endif // !__cplusplus
bool init_engine(const char *game_name, uint32_t window_width,
uint32_t window_height, SDL_Color window_background_color,
bool full_screen, uint8_t audio_tracks);
bool init_engine(const char *game_name, WindowSize window_size,
SDL_Color window_background_color, bool full_screen,
uint8_t audio_tracks);
bool game_running();
WindowSize get_window_defined_size();
WindowSize get_window_drawable_size();
ObjectID add_object(void *object, EventHandlerPtr eh, UpdateFuncPtr uf,
RenderFuncPtr rf);
void remove_object(ObjectID *id);
+3 -2
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@@ -5,13 +5,14 @@
#include "SDL_events.h"
#include "engine_build_config.h"
#include "reusable_ids.h"
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif // !__cplusplus
typedef void (*EventHandlerPtr)(const SDL_Event *event, void *object);
typedef void (*UpdateFuncPtr)(float delta, void *object);
typedef void (*EventHandlerPtr)(void *object, const SDL_Event *event);
typedef void (*UpdateFuncPtr)(void *object, float delta);
typedef void (*RenderFuncPtr)(void *object);
typedef struct object_store ObjectStore;
+2
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@@ -6,6 +6,7 @@
#include "SDL_surface.h"
#include "SDL_video.h"
#include <stdbool.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
@@ -15,6 +16,7 @@ typedef struct renderer Renderer;
Renderer *create_renderer();
bool init_renderer(Renderer *renderer, SDL_Window *window);
void get_drawable_size(Renderer *renderer, int32_t *w, int32_t *h);
SDL_Texture *load_texture(const Renderer *renderer, const char *path);
void render_clear(const Renderer *renderer, SDL_Color color);
void render_surface(const Renderer *renderer, SDL_Surface *surface, float x,
+9 -3
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@@ -5,20 +5,26 @@
#include "SDL.h"
#include "SDL_pixels.h"
#include <stdbool.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif // !__cplusplus
typedef struct window_size {
int32_t width;
int32_t height;
} WindowSize;
typedef struct window {
int width;
int height;
WindowSize defined_size;
WindowSize drawable_size;
Renderer *renderer;
SDL_Window *SDL_base_window;
SDL_Color background_color;
} Window;
bool init_window(Window *wnd, const char *title, int width, int height,
bool init_window(Window *wnd, const char *title, WindowSize size,
SDL_Color color, bool full_screen);
void clear_window(const Window *wnd);
void swap_render_buffers(const Window *wnd);