Started working on figuring out how to properly support full screen and
high DPI
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@@ -5,13 +5,14 @@
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#include "SDL_events.h"
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#include "engine_build_config.h"
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#include "reusable_ids.h"
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif // !__cplusplus
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typedef void (*EventHandlerPtr)(const SDL_Event *event, void *object);
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typedef void (*UpdateFuncPtr)(float delta, void *object);
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typedef void (*EventHandlerPtr)(void *object, const SDL_Event *event);
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typedef void (*UpdateFuncPtr)(void *object, float delta);
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typedef void (*RenderFuncPtr)(void *object);
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typedef struct object_store ObjectStore;
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