Started working on figuring out how to properly support full screen and

high DPI
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abdelrahman committed 2022-09-25 23:31:53 +01:00
1 parent dbc8c88b89
commit ffaa6e5ae7
8 files changed
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@@ -6,6 +6,7 @@
#include "SDL_surface.h"
#include "SDL_video.h"
#include <stdbool.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
@@ -15,6 +16,7 @@ typedef struct renderer Renderer;
Renderer *create_renderer();
bool init_renderer(Renderer *renderer, SDL_Window *window);
void get_drawable_size(Renderer *renderer, int32_t *w, int32_t *h);
SDL_Texture *load_texture(const Renderer *renderer, const char *path);
void render_clear(const Renderer *renderer, SDL_Color color);
void render_surface(const Renderer *renderer, SDL_Surface *surface, float x,