Started working on figuring out how to properly support full screen and
high DPI
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@@ -32,6 +32,10 @@ bool init_renderer(Renderer *renderer, SDL_Window *window) {
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return renderer->SDL_base_renderer ? true : false;
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}
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void get_drawable_size(Renderer *renderer, int32_t *w, int32_t *h) {
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SDL_GetRendererOutputSize(renderer->SDL_base_renderer, w, h);
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}
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void render_clear(const Renderer *renderer, SDL_Color color) {
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if (!renderer || !(renderer->SDL_base_renderer)) {
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return;
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