abdelrahman
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5e6211c2a9
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Added aliases with sizes for the integer and floating-point numbers
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2022-11-27 15:04:34 +00:00 |
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abdelrahman
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8a4697e121
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Improved text rendering and fixed a bug with the texture rendering
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2022-10-28 00:40:29 +01:00 |
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abdelrahman
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a87eba8db7
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Added ability to draw a non-filled rectangle
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2022-10-09 04:50:28 +01:00 |
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abdelrahman
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c1659dcf88
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Fixed an issue with clipping the render rectangle
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2022-10-05 23:41:13 +01:00 |
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abdelrahman
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2eb8d83dc0
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Added support for rendering on Android devices
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2022-10-02 20:24:00 +01:00 |
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abdelrahman
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e110b1f2fd
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Added support for desktop full screen with pillarboxing and letterboxing
and started adding some comments to the code
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2022-10-02 02:16:28 +01:00 |
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abdelrahman
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ffaa6e5ae7
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Started working on figuring out how to properly support full screen and
high DPI
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2022-09-25 23:31:53 +01:00 |
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abdelrahman
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dbc8c88b89
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Added ability to open, close and render fonts
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2022-09-25 15:58:54 +01:00 |
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abdelrahman
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e3f4f9c94f
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Implemented load audio and music files as well the basic audio playback
functionality.
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2022-09-25 02:19:21 +01:00 |
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abdelrahman
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3f71cf0f3f
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Connected the AssetManager to the GameEngine and added function in the
GameEngine API to allow for loading and removing assets as well as rendering
textures using their AssetID
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2022-09-23 04:39:17 +01:00 |
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abdelrahman
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c4f1775392
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Implemented the core functionality of the ObjectStore and started
implementing the functionality for the AssetManager
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2022-09-22 01:56:21 +01:00 |
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abdelrahman
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20f476c4ab
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Started implementing a hashmap that includes tags for the all the game
objects.
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2022-09-12 01:28:29 +01:00 |
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abdelrahman
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33066b381e
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Created the Window and Renderer and started implementing the functions
for the game loop
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2022-09-10 22:17:58 +01:00 |
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