#ifndef RENDERER_H #define RENDERER_H #include "SDL.h" #include "SDL_video.h" #include typedef struct renderer Renderer; Renderer *create_renderer(); bool init_renderer(Renderer *renderer, SDL_Window *window); void render_clear(const Renderer *renderer, SDL_Color color); void swap_buffers(const Renderer *renderer); void destroy_renderer(Renderer *renderer); #endif // !RENDERER_H