#ifndef GAME_H #define GAME_H #include "ObjectStore.h" #include bool init_game(const char *game_name, int window_width, int window_height, bool full_screen); bool game_running(); void add_object(void *object, const char *object_tag, EventHandlerPtr eh, UpdateFuncPtr uf, RenderFuncPtr rf); void remove_object(const char *object_tag); void handle_events(); void update(); void render(); void close_game(); #endif // !GAME_H