#ifndef GAME_H #define GAME_H #include "AssetManager.h" #include "ObjectStore.h" #include "SDL_pixels.h" #include "reusable_ids.h" #include #ifdef __cplusplus extern "C" { #endif // !__cplusplus bool init_game(const char *game_name, int window_width, int window_height, SDL_Color window_background_color, bool full_screen); bool game_running(); ObjectID add_object(void *object, EventHandlerPtr eh, UpdateFuncPtr uf, RenderFuncPtr rf); void remove_object(ObjectID *id); AssetID load_asset(const char *path, AssetType type); void render_texture_asset(AssetID id, float x, float y, float w, float h); void close_asset(AssetID *id); void handle_events(); void update(); void render(); void close_game(); #ifdef __cplusplus } #endif // !__cplusplus #endif // !GAME_H