#include "BitmapFont.h" #include "AssetManager.h" #include "Renderer.h" #include "SDL_render.h" #include "aliases.h" #include "reusable_ids.h" #include #include struct bitmap_font { AssetID font_atlas; u64 width; u64 height; u64 tile_width; u64 tile_height; u64 rows; u64 cols; }; RenderRect get_character_sprite(BitmapFont *font, u64 index); BitmapFont *create_bitmap_font(AssetManager *am, const Renderer *renderer, const char *filepath, u64 tile_width, u64 tile_height) { BitmapFont *font = (BitmapFont *)malloc(sizeof(BitmapFont)); if (!font) { return NULL; } font->font_atlas = load_asset_to_manager(am, filepath, ASSET_TYPE_IMAGE, renderer); if (font->font_atlas == INVALID_ID) { destroy_bitmap_font(am, &font); return NULL; } SDL_Texture *texture = get_texture(am, font->font_atlas); i32 w; i32 h; if (SDL_QueryTexture(texture, NULL, NULL, &w, &h) != 0) { destroy_bitmap_font(am, &font); return NULL; } font->width = w; font->height = h; font->tile_width = tile_width; font->tile_height = tile_height; font->rows = font->height / font->tile_height; font->cols = font->width / font->tile_width; return font; } TextSize get_text_size_from_bitmap_font(BitmapFont *font, u64 font_size, const char *text) { u64 length = strlen(text); if (!font || font_size == 0 || length == 0) { return (TextSize){0}; } TextSize size = {.width = 0, .height = font_size}; f64 ratio = (f64)font_size / font->tile_height; size.width = (i32)(font->tile_width * ratio * length); return size; } void render_bitmap_font_text(AssetManager *am, Renderer *renderer, BitmapFont *font, u64 font_size, const char *text, u64 start_index, RenderRect dst_rect, SDL_Color text_color) { if (!am || !renderer || !font || font_size == 0) { return; } u64 length = strlen(text); if (length == 0) { return; } SDL_Texture *texture = get_texture(am, font->font_atlas); u64 char_index = 0; RenderRect src = {0}; RenderRect dst = { .y = dst_rect.y, .width = font->tile_width, .height = font->tile_height, }; for (u64 i = 0; i < length; ++i) { char_index = (u64)(text[i]) - start_index; src = get_character_sprite(font, char_index); dst.x = i * font->tile_width + dst_rect.x; set_texture_color_modulation(texture, text_color); render_texture(renderer, texture, &src, &dst); } } void destroy_bitmap_font(AssetManager *am, BitmapFont **font) { if (!am || !(*font)) { return; } remove_asset_from_manager(am, &((*font)->font_atlas)); free(*font); *font = NULL; } RenderRect get_character_sprite(BitmapFont *font, u64 index) { u64 char_count = font->cols * font->rows; if (index >= char_count) { return (RenderRect){0}; } u64 col = index % font->cols; u64 row = index / font->cols; RenderRect rect = { .x = col * font->tile_width, .y = row * font->tile_height, .width = font->tile_width, .height = font->tile_height, }; return rect; }