Files
punchie-engine/include/ObjectStore.h
T

57 lines
1.4 KiB
C

#ifndef OBJECT_STORE_H
#define OBJECT_STORE_H
#include "Renderer.h"
#include "SDL_events.h"
#include "aliases.h"
#include "engine_build_config.h"
#include "reusable_ids.h"
#ifdef __cplusplus
extern "C" {
#endif // !__cplusplus
typedef void (*EventHandlerPtr)(void *object, const SDL_Event *event);
typedef void (*UpdateFuncPtr)(void *object, f32 delta);
typedef void (*RenderFuncPtr)(void *object);
typedef struct object_store ObjectStore;
/**
* Attempts to allocate an ObjectStore object on the heap.
*
* Returns the pointer to the object when it succeeds, or NULL if it fails.
*/
ObjectStore *create_object_store();
/**
* Attempts to add an object to the store.
*
* Returns the ObjectID on success or an INVALID_ID in the case of failure.
*/
ObjectID add_object_to_store(ObjectStore *os, void *object, EventHandlerPtr eh,
UpdateFuncPtr uf, RenderFuncPtr rf);
/**
* Removes an object from the store using its ID.
*
* Does nothing if the ID is not valid.
*/
void remove_object_from_store(ObjectStore *os, ObjectID *id_ptr);
void handle_all_objects_events(ObjectStore *os, const SDL_Event *event);
void update_all_objects(ObjectStore *os, f32 delta);
void render_all_objects(ObjectStore *os);
/**
* Frees the memory allocated to the ObjectStore object and performs the
* necessary cleanup.
*/
void destroy_object_store(ObjectStore **os);
#ifdef __cplusplus
}
#endif // !__cplusplus
#endif // !OBJECT_STORE_H