Files
punchie-engine/include/ObjectStore.h
T

29 lines
1004 B
C

#ifndef OBJECT_STORE_H
#define OBJECT_STORE_H
#include "Renderer.h"
#include "SDL_events.h"
#include "engine_build_config.h"
typedef void (*EventHandlerPtr)(const SDL_Event *event, void *object);
typedef void (*UpdateFuncPtr)(float delta, void *object);
typedef void (*RenderFuncPtr)(Renderer *renderer, void *object);
typedef struct object_store ObjectStore;
ObjectStore *create_object_store();
void add_object_to_store(ObjectStore *os, void *object, const char *object_tag,
EventHandlerPtr eh, UpdateFuncPtr uf,
RenderFuncPtr rf);
void remove_object_from_store(ObjectStore *os, const char *object_tag);
void handle_all_objects_events(ObjectStore *os, const SDL_Event *event);
void update_all_objects(ObjectStore *os, float delta);
void render_all_objects(ObjectStore *os, Renderer *renderer);
void destroy_object_store(ObjectStore *os);
#ifdef DEBUG_ENGINE
void print_objects(ObjectStore *os);
#endif /* DEBUG_ENGINE */
#endif // !OBJECT_STORE_H