Files
punchie-engine/include/ObjectStore.h
T
abdelrahman dfee36ffe9 Enabled SDL_image's support for PNG and TIFF files and improved the
AssetManager with a hashing function, a linked list structure to store
the hashes as well as a reference counter to support multiple users
sharing the same asset.
2022-09-24 04:17:16 +01:00

37 lines
1.0 KiB
C

#ifndef OBJECT_STORE_H
#define OBJECT_STORE_H
#include "Renderer.h"
#include "SDL_events.h"
#include "engine_build_config.h"
#include "reusable_ids.h"
#ifdef __cplusplus
extern "C" {
#endif // !__cplusplus
typedef void (*EventHandlerPtr)(const SDL_Event *event, void *object);
typedef void (*UpdateFuncPtr)(float delta, void *object);
typedef void (*RenderFuncPtr)(void *object);
typedef struct object_store ObjectStore;
ObjectStore *create_object_store();
ObjectID add_object_to_store(ObjectStore *os, void *object, EventHandlerPtr eh,
UpdateFuncPtr uf, RenderFuncPtr rf);
void remove_object_from_store(ObjectStore *os, ObjectID *id_ptr);
void handle_all_objects_events(ObjectStore *os, const SDL_Event *event);
void update_all_objects(ObjectStore *os, float delta);
void render_all_objects(ObjectStore *os);
void destroy_object_store(ObjectStore *os);
#ifdef DEBUG_ENGINE
void print_objects(ObjectStore *os);
#endif // !DEBUG_ENGINE
#ifdef __cplusplus
}
#endif // !__cplusplus
#endif // !OBJECT_STORE_H