Files
punchie-engine/include/Renderer.h
T

75 lines
1.9 KiB
C

#ifndef RENDERER_H
#define RENDERER_H
#include "SDL.h"
#include "SDL_pixels.h"
#include "SDL_render.h"
#include "SDL_surface.h"
#include "SDL_video.h"
#include "aliases.h"
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif // !__cplusplus
typedef struct renderer Renderer;
typedef struct {
i32 width;
i32 height;
} TextSize;
typedef struct {
f32 x;
f32 y;
f32 width;
f32 height;
} RenderRect;
/**
* Attempts to allocate a Renderer object on the heap.
*
* Returns the pointer to the object when it succeeds, or NULL if it fails.
*/
Renderer *create_renderer(SDL_Window *window);
/**
* Returns the valid drawable area that the renderer can use.
*
* Useful when rendering on screens that support high DPI since the drawable
* area is usually bigger than the user-defined size.
*/
void get_render_output_size(Renderer *renderer, i32 *w, i32 *h);
void set_render_draw_color(const Renderer *renderer, SDL_Color color);
void render_clear(const Renderer *renderer, SDL_Color color);
void draw_rect(const Renderer *renderer, SDL_Color color, f32 x, f32 y, f32 w,
f32 h);
void fill_rect(const Renderer *renderer, SDL_Color color, f32 x, f32 y, f32 w,
f32 h);
void render_surface(const Renderer *renderer, SDL_Surface *surface,
const RenderRect *dest);
void render_texture(const Renderer *renderer, SDL_Texture *texture,
const RenderRect *src, const RenderRect *dest);
void swap_buffers(const Renderer *renderer);
/**
* Attempts to load an SDL_Texture from a file path.
*
* Returns a pointer to the object if it succeeds or NULL when it fails.
*/
SDL_Texture *load_texture(const Renderer *renderer, const char *path);
/**
* Frees the memory allocated to the Renderer object and performs the
* necessary cleanup.
*/
void destroy_renderer(Renderer **renderer);
#ifdef __cplusplus
}
#endif // !__cplusplus
#endif // !RENDERER_H