Implement loading an image when file is dropped
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9415786adc
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2fd02aea45
@ -2,13 +2,17 @@
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#define DROP_AREA_H
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#include "colour.h"
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#include "image.h"
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#include "window.h"
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#include <stdbool.h>
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typedef struct {
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render_rect_t rect;
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render_rect_t image_rect;
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colour_t border_colour;
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image_t image;
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bool mouseover;
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bool image_loaded;
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} drop_area_t;
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void init_drop_area(window_t *wnd, drop_area_t *area, render_rect_t rect,
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@ -1,18 +1,23 @@
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#include "drop_area.h"
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#include "SDL_events.h"
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#include "colour.h"
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#include "image.h"
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#include "window.h"
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#include <stdbool.h>
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#include <stdio.h>
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void handle_hover(const window_t *wnd, void *obj, const SDL_Event *ev);
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void handle_drop_file(const window_t *wnd, void *obj, const SDL_Event *ev);
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void render_drop_area(const window_t *wnd, void *obj);
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render_rect_t image_render_rect(drop_area_t *area);
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void init_drop_area(window_t *wnd, drop_area_t *area, render_rect_t rect,
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colour_t border_colour) {
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area->rect = rect;
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area->image_rect = (render_rect_t){0};
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area->border_colour = border_colour;
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area->mouseover = false;
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area->image_loaded = false;
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add_event_listener(wnd, area, handle_hover);
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add_event_listener(wnd, area, handle_drop_file);
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@ -40,7 +45,14 @@ void handle_drop_file(const window_t *wnd, void *obj, const SDL_Event *ev) {
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return;
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}
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printf("%s\n", ev->drop.file);
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printf("Loading: %s\n", ev->drop.file);
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area->image_loaded = load_image(wnd, &(area->image), ev->drop.file);
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if (area->image_loaded) {
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printf("Width: %ld, Height: %ld\n", area->image.width, area->image.height);
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area->image_rect = image_render_rect(area);
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}
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}
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void render_drop_area(const window_t *wnd, void *obj) {
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@ -50,5 +62,37 @@ void render_drop_area(const window_t *wnd, void *obj) {
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drop_area_t *area = (drop_area_t *)obj;
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if (area->image_loaded) {
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render_texture(wnd, area->image.texture, NULL, &(area->image_rect));
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}
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draw_rect(wnd, &(area->rect), area->border_colour);
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}
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render_rect_t image_render_rect(drop_area_t *area) {
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if (!area || !(area->image_loaded)) {
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return (render_rect_t){0};
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}
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u64 w = 0;
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u64 h = 0;
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if (area->image.width < area->rect.width &&
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area->image.height < area->rect.height) {
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w = area->image.width;
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h = area->image.height;
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} else {
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f32 w_factor = (f32)area->rect.width / area->image.width;
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f32 h_factor = (f32)area->rect.height / area->image.height;
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f32 factor = w_factor < h_factor ? w_factor : h_factor;
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w = area->image.width * factor;
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h = area->image.height * factor;
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}
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u64 x = area->rect.x + (area->rect.width - w) / 2;
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u64 y = area->rect.y + (area->rect.height - h) / 2;
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return (render_rect_t){x, y, w, h};
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}
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