Add texture utilities
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@ -47,6 +47,12 @@ bool add_event_listener(window_t *wnd, void *obj, event_listener_t listener);
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bool add_renderer_func(window_t *wnd, void *obj, render_func_t func);
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bool add_renderer_func(window_t *wnd, void *obj, render_func_t func);
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void fill_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour);
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void fill_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour);
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void draw_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour);
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void draw_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour);
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SDL_Texture *load_texture(const window_t *wnd, const char *path);
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void unload_texture(SDL_Texture *texture);
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void get_texture_size(SDL_Texture *texture, i32 *w, i32 *h);
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void render_texture(const window_t *wnd, SDL_Texture *texture,
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const render_rect_t *src_rect,
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const render_rect_t *dst_rect);
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bool aabb(u64 x, u64 y, const render_rect_t *rect);
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bool aabb(u64 x, u64 y, const render_rect_t *rect);
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#endif // !WINDOW_H
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#endif // !WINDOW_H
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38
src/window.c
38
src/window.c
@ -2,6 +2,7 @@
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#include "SDL_rect.h"
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#include "SDL_rect.h"
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#include "SDL_render.h"
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#include "SDL_render.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL_events.h>
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#include <SDL_events.h>
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void handle_quit(const window_t *wnd, void *obj, const SDL_Event *ev);
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void handle_quit(const window_t *wnd, void *obj, const SDL_Event *ev);
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@ -11,6 +12,8 @@ bool open_window(window_t *wnd, const char *title, u64 w, u64 h,
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colour_t bg_colour) {
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colour_t bg_colour) {
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_Init(SDL_INIT_EVERYTHING);
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IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG | IMG_INIT_TIF);
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wnd->window =
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wnd->window =
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SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w,
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SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w,
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h, SDL_WINDOW_SHOWN);
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h, SDL_WINDOW_SHOWN);
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@ -86,6 +89,8 @@ void close_window(window_t *wnd) {
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SDL_DestroyWindow(wnd->window);
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SDL_DestroyWindow(wnd->window);
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}
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}
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IMG_Quit();
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SDL_Quit();
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SDL_Quit();
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}
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}
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@ -137,6 +142,35 @@ void draw_rect(const window_t *wnd, const render_rect_t *rect,
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SDL_RenderDrawRect(wnd->renderer, &dest);
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SDL_RenderDrawRect(wnd->renderer, &dest);
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}
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}
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SDL_Texture *load_texture(const window_t *wnd, const char *path) {
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return IMG_LoadTexture(wnd->renderer, path);
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}
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void unload_texture(SDL_Texture *texture) { SDL_DestroyTexture(texture); }
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void get_texture_size(SDL_Texture *texture, i32 *w, i32 *h) {
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SDL_QueryTexture(texture, NULL, NULL, w, h);
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}
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void render_texture(const window_t *wnd, SDL_Texture *texture,
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const render_rect_t *src_rect,
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const render_rect_t *dst_rect) {
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SDL_Rect src = {
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.x = src_rect ? src_rect->x : 0,
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.y = src_rect ? src_rect->y : 0,
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.w = src_rect ? src_rect->width : 0,
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.h = src_rect ? src_rect->height : 0,
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};
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SDL_Rect dst = {
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.x = dst_rect ? dst_rect->x : 0,
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.y = dst_rect ? dst_rect->y : 0,
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.w = dst_rect ? dst_rect->width : 0,
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.h = dst_rect ? dst_rect->height : 0,
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};
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SDL_RenderCopy(wnd->renderer, texture, src_rect ? &src : NULL, &dst);
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}
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bool aabb(u64 x, u64 y, const render_rect_t *rect) {
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bool aabb(u64 x, u64 y, const render_rect_t *rect) {
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return x >= rect->x && y >= rect->y && x < rect->x + rect->width &&
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return x >= rect->x && y >= rect->y && x < rect->x + rect->width &&
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y < rect->y + rect->height;
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y < rect->y + rect->height;
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@ -144,9 +178,9 @@ bool aabb(u64 x, u64 y, const render_rect_t *rect) {
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void handle_quit(const window_t *wnd, void *obj, const SDL_Event *ev) {
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void handle_quit(const window_t *wnd, void *obj, const SDL_Event *ev) {
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if (ev->type == SDL_QUIT) {
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if (ev->type == SDL_QUIT) {
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window_t *wnd = obj;
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window_t *window = (window_t *)obj;
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wnd->running = false;
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window->running = false;
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}
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}
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}
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}
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