#ifndef WINDOW_H
#define WINDOW_H

#include "SDL_events.h"
#include "aliases/aliases.h"
#include "colour.h"
#include <SDL_render.h>
#include <SDL_video.h>
#include <stdbool.h>

#ifndef MAX_HANDLERS_LENGTH
#define MAX_HANDLERS_LENGTH 128
#endif // !MAX_HANDLERS_LENGTH

typedef struct window window_t;

typedef void (*event_listener_t)(const window_t *wnd, void *obj,
                                 const SDL_Event *ev);
typedef void (*render_func_t)(const window_t *wnd, void *obj);

typedef struct {
  u64 x;
  u64 y;
  u64 width;
  u64 height;
} render_rect_t;

struct window {
  u64 width;
  u64 height;
  SDL_Window *window;
  SDL_Renderer *renderer;
  colour_t bg_colour;
  bool running;
  SDL_Event event;
  u64 count;
  void *objects[MAX_HANDLERS_LENGTH];
  event_listener_t listeners[MAX_HANDLERS_LENGTH];
  render_func_t render_funcs[MAX_HANDLERS_LENGTH];
};

bool open_window(window_t *wnd, const char *title, u64 w, u64 h,
                 colour_t bg_colour);
void run_window_loop(window_t *wnd);
void close_window(window_t *wnd);
bool add_event_listener(window_t *wnd, void *obj, event_listener_t listener);
bool add_renderer_func(window_t *wnd, void *obj, render_func_t func);
void fill_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour);
void draw_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour);
bool aabb(u64 x, u64 y, const render_rect_t *rect);

#endif // !WINDOW_H