Change player y position
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							| @@ -22,7 +22,7 @@ int main() { | |||||||
| 	SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | 	SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | ||||||
|  |  | ||||||
| 	Player player = {0}; | 	Player player = {0}; | ||||||
| 	player_init(&player, renderer, (SDL_Rect){ .x = 50, .y = 100, .w = 100, .h = 64 }); | 	player_init(&player, renderer, (SDL_Rect){ .x = 50, .y = 600, .w = 100, .h = 64 }); | ||||||
|  |  | ||||||
| 	bool running = true; | 	bool running = true; | ||||||
|  |  | ||||||
| @@ -31,8 +31,6 @@ int main() { | |||||||
|  |  | ||||||
| 	while (running) { | 	while (running) { | ||||||
| 		while (SDL_PollEvent(&event)) { | 		while (SDL_PollEvent(&event)) { | ||||||
| 			player_events(&player, &event); |  | ||||||
|  |  | ||||||
| 			switch (event.type) { | 			switch (event.type) { | ||||||
| 			case SDL_QUIT: | 			case SDL_QUIT: | ||||||
| 				running = false; | 				running = false; | ||||||
|   | |||||||
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