Change player y position
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							| @@ -22,7 +22,7 @@ int main() { | ||||
| 	SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | ||||
|  | ||||
| 	Player player = {0}; | ||||
| 	player_init(&player, renderer, (SDL_Rect){ .x = 50, .y = 100, .w = 100, .h = 64 }); | ||||
| 	player_init(&player, renderer, (SDL_Rect){ .x = 50, .y = 600, .w = 100, .h = 64 }); | ||||
|  | ||||
| 	bool running = true; | ||||
|  | ||||
| @@ -31,8 +31,6 @@ int main() { | ||||
|  | ||||
| 	while (running) { | ||||
| 		while (SDL_PollEvent(&event)) { | ||||
| 			player_events(&player, &event); | ||||
|  | ||||
| 			switch (event.type) { | ||||
| 			case SDL_QUIT: | ||||
| 				running = false; | ||||
|   | ||||
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