diff --git a/player.c b/player.c
index 2d1d76d..843ee2e 100644
--- a/player.c
+++ b/player.c
@@ -11,25 +11,6 @@
 #define SPRITE_WIDTH 100
 #define SPRITE_HEIGHT 64
 
-void  print_state          (Player *player) {
-	switch(player->current_state) {
-		case PLAYER_STATE_IDLE:
-			printf("IDLE\n");
-			break;
-		case PLAYER_STATE_WALK:
-			printf("WALK\n");
-			break;
-		case PLAYER_STATE_DASH:
-			printf("DASH\n");
-			break;
-		case PLAYER_STATE_JUMP:
-			printf("JUMP\n");
-			break;
-		case PLAYER_STATE_FALL:
-			printf("FALL\n");
-			break;
-	}
-}
 void  get_player_controls(Player *player);
 State *update_state      (Player *player, uint32_t state);
 State *idle_state        (StateMachine *sm, Player *player);