#include "player.h" #include #include #include #include #include #include #include #include #include #define WINDOW_WIDTH 1280 #define WINDOW_HEIGHT 720 int main() { SDL_Init(SDL_INIT_EVERYTHING); IMG_Init(IMG_INIT_PNG); SDL_Window *window = SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN); SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); Player player = {0}; player_init(&player, renderer, (SDL_Rect){ .x = 50, .y = 600, .w = 100, .h = 64 }); bool running = true; SDL_Event event = {0}; uint32_t ticks; while (running) { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: running = false; break; } } ticks = SDL_GetTicks(); player_update(&player, ticks); SDL_SetRenderDrawColor(renderer, 0, 94, 124, 255); SDL_RenderClear(renderer); player_draw(&player, renderer); SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); IMG_Quit(); SDL_Quit(); return 0; }