63 lines
1.3 KiB
C
63 lines
1.3 KiB
C
#include "player.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_timer.h>
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_video.h>
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#include <SDL2/SDL_image.h>
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#include <stdbool.h>
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#include <stdint.h>
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
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int main() {
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SDL_Init(SDL_INIT_EVERYTHING);
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IMG_Init(IMG_INIT_PNG);
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SDL_Window *window = SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
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SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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Player player = {0};
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player_init(&player, renderer, (SDL_Rect){ .x = 50, .y = 600, .w = 100, .h = 64 });
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bool running = true;
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SDL_Event event = {0};
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uint32_t ticks;
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while (running) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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running = false;
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break;
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}
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}
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ticks = SDL_GetTicks();
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player_update(&player, ticks);
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SDL_SetRenderDrawColor(renderer, 0, 94, 124, 255);
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SDL_RenderClear(renderer);
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player_draw(&player, renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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IMG_Quit();
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SDL_Quit();
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return 0;
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}
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