sprite-animation/state_machine.h
2024-11-04 20:01:19 +00:00

17 lines
318 B
C

#pragma once
typedef struct state State;
typedef struct state_machine StateMachine;
typedef State *(StateFunc)(StateMachine *sm, void *event_data);
typedef void NoEventData;
struct state {
StateFunc *state_func;
};
struct state_machine {
State *current_state;
};
void sm_run(StateMachine *sm, void *event_data);