Finalise the starfield code
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parent
78b2b8bfd1
commit
16c6048296
4
compile
4
compile
@ -1,8 +1,8 @@
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#!/bin/bash
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CC=clang
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CFLAGS="-g -Wall -Werror -pedantic"
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LIBS="-lSDL2"
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CFLAGS="-g"
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LIBS="-lm -lSDL2"
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SRC="main.c"
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OUT="main"
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@ -4,9 +4,6 @@
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"/usr/bin/clang",
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"-c",
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"-g",
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"-Wall",
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"-Werror",
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"-pedantic",
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"-o",
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"main",
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"main.c"
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@ -62,9 +59,6 @@
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"/include",
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"-internal-externc-isystem",
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"/usr/include",
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"-Wall",
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"-Werror",
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"-pedantic",
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"-fdebug-compilation-dir=/home/abdelrahman/Sources/programming/starfield",
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"-ferror-limit",
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"19",
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@ -77,11 +71,11 @@
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"-x",
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"c",
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"-o",
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"/tmp/main-7469c3.o",
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"/tmp/main-118336.o",
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"main.c"
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],
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"directory": "/home/abdelrahman/Sources/programming/starfield",
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"file": "/home/abdelrahman/Sources/programming/starfield/main.c",
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"output": "/tmp/main-7469c3.o"
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"output": "/tmp/main-118336.o"
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}
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]
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190
main.c
190
main.c
@ -1,25 +1,71 @@
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#include "aliases.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_pixels.h>
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_surface.h>
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#include <SDL2/SDL_timer.h>
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#include <SDL2/SDL_video.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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#define BG_COLOR 0x060616ff
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#define NORMALISED_MIN -1
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#define NORMALISED_MAX 1
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void render_clear(SDL_Surface *surface, uint32_t color);
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void fill_rect(SDL_Surface *surface, uint32_t x, uint32_t y, uint32_t w,
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uint32_t h, uint32_t color);
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#define STAR_COUNT 2500
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#define STAR_SPREAD 500
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#define STAR_SPEED 50
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#define BG_COLOR 0x060616ff
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#define STAR_COLOR 0xd4d4ddff
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#define PROJECTION_PLANE 1.0
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typedef struct {
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u32 x;
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u32 y;
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} vec2i_t;
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typedef struct {
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f64 x;
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f64 y;
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} vec2f_t;
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typedef struct {
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f64 x;
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f64 y;
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f64 z;
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} vec3f_t;
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f64 absf(f64 val);
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void render_clear(SDL_Surface *surface, u32 color);
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void set_pixel(SDL_Surface *surface, vec2i_t pos, u32 color);
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#if 0
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void fill_rect(SDL_Surface *surface, vec2i_t pos, u32 w, u32 h, u32 color);
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f64 normalise(f64 abs_val, f64 abs_min, f64 abs_max, f64 norm_min,
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f64 norm_max);
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#endif
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f64 denormalise(f64 norm_val, f64 norm_min, f64 norm_max, f64 abs_min,
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f64 abs_max);
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void init_starfield(vec3f_t *stars, u32 count, i32 spread);
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void update_startfield(vec3f_t *stars, u32 count, i32 spread, u32 speed,
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f64 delta);
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void render_starfield(SDL_Surface *surface, vec3f_t *stars, u32 count,
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i32 spread, f64 aov);
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int main(void) {
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srand(time(NULL));
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_Window *window = SDL_CreateWindow("Starfield", SDL_WINDOWPOS_CENTERED,
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@ -35,6 +81,12 @@ int main(void) {
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SDL_Event event = {0};
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vec3f_t stars[STAR_COUNT];
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init_starfield(stars, STAR_COUNT, STAR_SPREAD);
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f64 delta = 1.0 / 60.0; // constant delta
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while (running) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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@ -44,8 +96,15 @@ int main(void) {
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}
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}
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update_startfield(stars, STAR_COUNT, STAR_SPREAD, STAR_SPEED, delta);
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render_clear(canvas, BG_COLOR);
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u32 scalar = 10;
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vec2i_t pos;
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render_starfield(canvas, stars, STAR_COUNT, STAR_SPREAD, 60.0);
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SDL_BlitSurface(canvas, NULL, surface, NULL);
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SDL_UpdateWindowSurface(window);
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@ -58,29 +117,51 @@ int main(void) {
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return EXIT_SUCCESS;
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}
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void render_clear(SDL_Surface *surface, uint32_t color) {
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uint32_t length = surface->w * surface->h;
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f64 absf(f64 val) {
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if (val < 0) {
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val *= -1.0;
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}
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return val;
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}
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void render_clear(SDL_Surface *surface, u32 color) {
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u32 length = surface->w * surface->h;
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SDL_LockSurface(surface);
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uint32_t *pixels = (uint32_t *)(surface->pixels);
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u32 *pixels = (u32 *)(surface->pixels);
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for (uint32_t i = 0; i < length; ++i) {
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for (u32 i = 0; i < length; ++i) {
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pixels[i] = color;
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}
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SDL_UnlockSurface(surface);
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}
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void fill_rect(SDL_Surface *surface, uint32_t x, uint32_t y, uint32_t w,
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uint32_t h, uint32_t color) {
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void set_pixel(SDL_Surface *surface, vec2i_t pos, u32 color) {
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SDL_LockSurface(surface);
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uint32_t *pixels = (uint32_t *)(surface->pixels);
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u32 *pixels = (u32 *)(surface->pixels);
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for (uint32_t row = 0; row < h; ++row) {
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for (uint32_t col = 0; col < w; ++col) {
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uint32_t i = (y + row) * surface->w + (x + col);
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u32 index = pos.y * surface->w + pos.x;
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if (index < surface->w * surface->h) {
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pixels[index] = color;
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}
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SDL_UnlockSurface(surface);
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}
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#if 0
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void fill_rect(SDL_Surface *surface, vec2i_t pos, u32 w, u32 h, u32 color) {
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SDL_LockSurface(surface);
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u32 *pixels = (u32 *)(surface->pixels);
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for (u32 row = 0; row < h; ++row) {
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for (u32 col = 0; col < w; ++col) {
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u32 i = (pos.y + row) * surface->w + (pos.x + col);
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pixels[i] = color;
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}
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@ -88,3 +169,84 @@ void fill_rect(SDL_Surface *surface, uint32_t x, uint32_t y, uint32_t w,
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SDL_UnlockSurface(surface);
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}
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f64 normalise(f64 abs_val, f64 abs_min, f64 abs_max, f64 norm_min,
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f64 norm_max) {
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if (abs_min - abs_max == 0.0) {
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return NAN;
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}
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f64 ratio = (abs_val - abs_max) / (abs_min - abs_max);
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return ratio * (norm_min - norm_max) + norm_max;
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}
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#endif
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f64 denormalise(f64 norm_val, f64 norm_min, f64 norm_max, f64 abs_min,
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f64 abs_max) {
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if (norm_min - norm_max == 0.0) {
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return NAN;
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}
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f64 ratio = (norm_val - norm_max) / (norm_min - norm_max);
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return ratio * (abs_min - abs_max) + abs_max;
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}
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vec3f_t init_star_position(i32 spread) {
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i32 spread_half = spread / 2;
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return (vec3f_t){.x = ((rand() % spread) - spread_half) * 2.0,
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.y = ((rand() % spread) - spread_half) * 2.0,
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.z = (rand() % spread) + PROJECTION_PLANE};
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}
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void init_starfield(vec3f_t *stars, u32 count, i32 spread) {
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for (u32 i = 0; i < count; ++i) {
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stars[i] = init_star_position(spread);
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}
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}
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void update_startfield(vec3f_t *stars, u32 count, i32 spread, u32 speed,
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f64 delta) {
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for (u32 i = 0; i < count; ++i) {
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stars[i].z -= speed * delta;
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if (stars[i].z < PROJECTION_PLANE) {
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stars[i] = init_star_position(spread);
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}
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}
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}
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void render_starfield(SDL_Surface *surface, vec3f_t *stars, u32 count,
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i32 spread, f64 aov) {
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vec2f_t projected[count];
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vec2i_t coords;
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for (u32 i = 0; i < count; ++i) {
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if (stars[i].z == 0.0) {
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continue;
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}
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projected[i] =
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(vec2f_t){.x = stars[i].x / stars[i].z, .y = stars[i].y / stars[i].z};
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if (projected[i].x < NORMALISED_MIN || projected[i].x > NORMALISED_MAX ||
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projected[i].y < NORMALISED_MIN || projected[i].y > NORMALISED_MAX ||
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(projected[i].x == 0.0 && projected[i].y == 0.0)) {
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stars[i] = init_star_position(spread);
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continue;
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}
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projected[i].x = denormalise(projected[i].x, NORMALISED_MIN, NORMALISED_MAX,
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0, WINDOW_WIDTH);
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projected[i].y = denormalise(projected[i].y, NORMALISED_MIN, NORMALISED_MAX,
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0, WINDOW_HEIGHT);
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coords =
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(vec2i_t){.x = (u32)ceil(projected[i].x), .y = (u32)projected[i].y};
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set_pixel(surface, coords, STAR_COLOR);
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}
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}
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