Add ability to change FOV
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parent
cc9f3f06db
commit
b76e73d57b
@ -71,11 +71,11 @@
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"-x",
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"c",
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"-o",
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"/tmp/main-b05c2f.o",
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"/tmp/main-f47303.o",
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"main.c"
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],
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"directory": "/home/abdelrahman/Sources/programming/starfield",
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"file": "/home/abdelrahman/Sources/programming/starfield/main.c",
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"output": "/tmp/main-b05c2f.o"
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"output": "/tmp/main-f47303.o"
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}
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]
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42
main.c
42
main.c
@ -1,5 +1,6 @@
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#include "aliases.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_keycode.h>
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#include <SDL2/SDL_pixels.h>
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_render.h>
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@ -8,6 +9,7 @@
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#include <SDL2/SDL_video.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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@ -26,6 +28,13 @@
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#define PROJECTION_PLANE 1.0
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#define RAD(DEG) ((DEG * M_PI) / 180.0)
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#define DEG(RAD) ((RAD * 180.0) / M_PI)
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#define FOV_MIN 1.0
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#define FOV_MAX 170.0
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#define FOV_INC 3.0
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typedef struct {
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u32 x;
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u32 y;
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@ -58,7 +67,7 @@ void init_starfield(vec3f_t *stars, u32 count, i32 spread);
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void update_startfield(vec3f_t *stars, u32 count, i32 spread, u32 speed,
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f64 delta);
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void render_starfield(SDL_Surface *surface, vec3f_t *stars, u32 count,
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i32 spread);
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i32 spread, f64 fov);
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int main(void) {
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srand(time(NULL));
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@ -83,6 +92,7 @@ int main(void) {
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init_starfield(stars, STAR_COUNT, STAR_SPREAD);
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f64 delta = 1.0 / 60.0; // constant delta
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f64 fov = 60.0;
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while (running) {
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while (SDL_PollEvent(&event)) {
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@ -90,6 +100,26 @@ int main(void) {
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case SDL_QUIT:
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running = false;
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym) {
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case SDLK_UP:
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fov -= FOV_INC;
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if (fov < FOV_MIN) {
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fov = FOV_MIN;
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}
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break;
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case SDLK_DOWN:
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fov += FOV_INC;
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if (fov > FOV_MAX) {
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fov = FOV_MAX;
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}
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break;
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}
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break;
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}
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}
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@ -97,7 +127,7 @@ int main(void) {
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render_clear(canvas, BG_COLOR);
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render_starfield(canvas, stars, STAR_COUNT, STAR_SPREAD);
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render_starfield(canvas, stars, STAR_COUNT, STAR_SPREAD, fov);
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SDL_BlitSurface(canvas, NULL, surface, NULL);
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@ -215,17 +245,19 @@ void update_startfield(vec3f_t *stars, u32 count, i32 spread, u32 speed,
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}
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void render_starfield(SDL_Surface *surface, vec3f_t *stars, u32 count,
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i32 spread) {
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i32 spread, f64 fov) {
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vec2f_t projected[count];
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vec2i_t coords;
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f64 tangent = tan(RAD(fov * 0.5));
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for (u32 i = 0; i < count; ++i) {
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if (stars[i].z == 0.0) {
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continue;
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}
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projected[i] =
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(vec2f_t){.x = stars[i].x / stars[i].z, .y = stars[i].y / stars[i].z};
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projected[i] = (vec2f_t){.x = stars[i].x / stars[i].z / tangent,
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.y = stars[i].y / stars[i].z / tangent};
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if (projected[i].x < NORMALISED_MIN || projected[i].x > NORMALISED_MAX ||
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projected[i].y < NORMALISED_MIN || projected[i].y > NORMALISED_MAX ||
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