Display loaded TIFF in SDL window
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parent
8f9edb441a
commit
a508048211
214
src/main.c
214
src/main.c
@ -30,6 +30,8 @@ struct point {
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};
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Point point_from_index(u32 index, u32 w);
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void write_debug_ppm6(const Image *img);
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SDL_Texture *image_to_texture(SDL_Renderer *renderer, const Image *img);
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int main(int argc, char *argv[]) {
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int exit_code = EXIT_SUCCESS;
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@ -47,6 +49,91 @@ int main(int argc, char *argv[]) {
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goto MAIN_DESTROY_ARENA;
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}
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write_debug_ppm6(img);
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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exit_code = EXIT_FAILURE;
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goto MAIN_DESTROY_ARENA;
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};
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SDL_Window *window =
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SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
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if (!window) {
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exit_code = EXIT_FAILURE;
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goto MAIN_QUIT_SDL;
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}
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SDL_Renderer *renderer = SDL_CreateRenderer(
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window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!renderer) {
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exit_code = EXIT_FAILURE;
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goto MAIN_DESTROY_WINDOW;
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}
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SDL_Texture *texture = image_to_texture(renderer, img);
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if (!texture) {
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exit_code = EXIT_FAILURE;
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goto MAIN_DESTROY_RENDERER;
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}
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SDL_Rect dest = {
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.h = img->height,
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.w = img->width,
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.x = (WINDOW_WIDTH - img->width) / 2,
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.y = (WINDOW_HEIGHT - img->height) / 2,
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};
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bool running = true;
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SDL_Event event = {0};
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while (running) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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running = false;
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, &dest);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyTexture(texture);
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MAIN_DESTROY_RENDERER:
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SDL_DestroyRenderer(renderer);
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MAIN_DESTROY_WINDOW:
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SDL_DestroyWindow(window);
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MAIN_QUIT_SDL:
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SDL_Quit();
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MAIN_DESTROY_ARENA:
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wapp_mem_arena_destroy(&arena);
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return exit_code;
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}
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Point point_from_index(u32 index, u32 w) {
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Point out = {0};
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out.x = index % w;
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out.y = (index - (index % w)) / w;
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return out;
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}
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void write_debug_ppm6(const Image *img) {
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FILE *out = fopen("test.ppm", "wb");
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char magic[] = {'P', '6', '\n'};
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@ -65,110 +152,35 @@ int main(int argc, char *argv[]) {
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}
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fclose(out);
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// if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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// exit_code = EXIT_FAILURE;
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// goto MAIN_FREE_CONTEXT;
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// };
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// SDL_Window *window =
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// SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED,
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// SDL_WINDOWPOS_CENTERED,
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// WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
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// if (!window) {
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// exit_code = EXIT_FAILURE;
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// goto MAIN_QUIT_SDL;
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// }
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// SDL_Renderer *renderer = SDL_CreateRenderer(
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// window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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// if (!renderer) {
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// exit_code = EXIT_FAILURE;
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// goto MAIN_DESTROY_WINDOW;
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// }
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// SDL_Surface *surface = SDL_CreateRGBSurface(0, img->width, img->height, 32,
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// RMASK, GMASK, BMASK, AMASK);
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// if (!surface) {
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// exit_code = EXIT_FAILURE;
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// goto MAIN_DESTROY_RENDERER;
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// }
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// uint64_t surface_length = surface->h * surface->pitch;
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// printf("%lu\n", surface_length);
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// printf("%u\n", surface->w * surface->h);
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// SDL_LockSurface(surface);
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// u64 position = 0;
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// for (u64 i = 0; i < surface_length; i += surface->pitch) {
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// memcpy(&(((u32 *)surface->pixels)[i]), &(img->data[position]),
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// surface->pitch / sizeof(Pixel));
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// position += surface->pitch;
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// }
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// SDL_UnlockSurface(surface);
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// SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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// if (!texture) {
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// exit_code = EXIT_FAILURE;
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// goto MAIN_DESTROY_SURFACE;
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// }
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// SDL_Rect dest = {
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// .w = surface->w,
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// .h = surface->h,
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// .x = (WINDOW_WIDTH - surface->w) / 2,
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// .y = (WINDOW_HEIGHT - surface->h) / 2,
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// };
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// bool running = true;
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// SDL_Event event = {0};
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// while (running) {
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// while (SDL_PollEvent(&event)) {
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// switch (event.type) {
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// case SDL_QUIT:
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// running = false;
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// break;
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// }
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// }
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// SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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// SDL_RenderClear(renderer);
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// SDL_RenderCopy(renderer, texture, NULL, &dest);
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// SDL_RenderPresent(renderer);
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// }
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// SDL_DestroyTexture(texture);
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// MAIN_DESTROY_SURFACE:
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// SDL_FreeSurface(surface);
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// MAIN_DESTROY_RENDERER:
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// SDL_DestroyRenderer(renderer);
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// MAIN_DESTROY_WINDOW:
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// SDL_DestroyWindow(window);
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// MAIN_QUIT_SDL:
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// SDL_Quit();
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MAIN_DESTROY_ARENA:
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wapp_mem_arena_destroy(&arena);
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return exit_code;
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}
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Point point_from_index(u32 index, u32 w) {
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Point out = {0};
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SDL_Texture *image_to_texture(SDL_Renderer *renderer, const Image *img) {
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SDL_Texture *output = NULL;
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if (!renderer || !img) {
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goto IMAGE_TO_TEXTURE_RETURN;
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}
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out.x = index % w;
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SDL_Surface *surface = SDL_CreateRGBSurface(0, img->width, img->height, 32,
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RMASK, GMASK, BMASK, AMASK);
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if (!surface) {
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goto IMAGE_TO_TEXTURE_RETURN;
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}
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out.y = (index - (index % w)) / w;
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SDL_LockSurface(surface);
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u64 position = 0;
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for (u64 i = 0; i < img->pixel_count; i += surface->w) {
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void *start = (void *)((uptr)(surface->pixels) + position);
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return out;
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memcpy(start, &(img->data[i]), surface->w * sizeof(Pixel));
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position += surface->pitch;
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}
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SDL_UnlockSurface(surface);
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output = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_FreeSurface(surface);
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IMAGE_TO_TEXTURE_RETURN:
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return output;
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}
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