Update main.c
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							| @@ -31,9 +31,9 @@ struct point { | |||||||
|   u32 y; |   u32 y; | ||||||
| }; | }; | ||||||
|  |  | ||||||
| Point point_from_index(u32 index, u32 w); | internal void write_debug_ppm6(const Image *img); | ||||||
| void write_debug_ppm6(const Image *img); | internal SDL_Texture *image_to_texture(SDL_Renderer *renderer, | ||||||
| SDL_Texture *image_to_texture(SDL_Renderer *renderer, const Image *img); |                                        const Image *img); | ||||||
|  |  | ||||||
| int main(int argc, char *argv[]) { | int main(int argc, char *argv[]) { | ||||||
|   int exit_code = EXIT_SUCCESS; |   int exit_code = EXIT_SUCCESS; | ||||||
| @@ -125,17 +125,7 @@ MAIN_DESTROY_ARENA: | |||||||
|   return exit_code; |   return exit_code; | ||||||
| } | } | ||||||
|  |  | ||||||
| Point point_from_index(u32 index, u32 w) { | internal void write_debug_ppm6(const Image *img) { | ||||||
|   Point out = {0}; |  | ||||||
|  |  | ||||||
|   out.x = index % w; |  | ||||||
|  |  | ||||||
|   out.y = (index - (index % w)) / w; |  | ||||||
|  |  | ||||||
|   return out; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void write_debug_ppm6(const Image *img) { |  | ||||||
|   FILE *out = fopen("test.ppm", "wb"); |   FILE *out = fopen("test.ppm", "wb"); | ||||||
|  |  | ||||||
|   char magic[] = {'P', '6', '\n'}; |   char magic[] = {'P', '6', '\n'}; | ||||||
| @@ -156,7 +146,8 @@ void write_debug_ppm6(const Image *img) { | |||||||
|   fclose(out); |   fclose(out); | ||||||
| } | } | ||||||
|  |  | ||||||
| SDL_Texture *image_to_texture(SDL_Renderer *renderer, const Image *img) { | internal SDL_Texture *image_to_texture(SDL_Renderer *renderer, | ||||||
|  |                                        const Image *img) { | ||||||
|   SDL_Texture *output = NULL; |   SDL_Texture *output = NULL; | ||||||
|   if (!renderer || !img) { |   if (!renderer || !img) { | ||||||
|     goto IMAGE_TO_TEXTURE_RETURN; |     goto IMAGE_TO_TEXTURE_RETURN; | ||||||
|   | |||||||
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