Switch to using tangent normals
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Before Width: | Height: | Size: 608 KiB After Width: | Height: | Size: 588 KiB |
@ -33,14 +33,14 @@ int main(void) {
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}
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Model obj = load_obj_file(arena, RESOURCE("head.obj"), RESOURCE("head.pnm"),
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RESOURCE("head_nm.pnm"));
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RESOURCE("head_nm_tangent.pnm"));
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if (IS_INVALID_MODEL(obj)) {
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return TINY_EXIT_MODEL_LOAD_FAILED;
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}
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PhongMaterial material = {
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.ambient = 0.1f,
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.diffuse = 1.2f,
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.ambient = 0.3f,
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.diffuse = 1.0f,
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.specular = 0.1f,
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.shininess = 0.8f,
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};
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@ -25,7 +25,7 @@ internal V3f g_ambient_light = {0.6f, 0.45f, 0.55f};
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internal DirectionalLight g_directional_light = {
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.diffuse_intensity = {0.9f, 1.0f, 1.0f},
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.specular_intensity = {1.0f, 0.8f, 2.0f},
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.direction = {0.0f, 0.0f, 1.5f},
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.direction = {0.0f, 0.0f, 1.45f},
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};
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internal V3f g_eye = {0.2f, 0.1f, 0.75f};
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internal V3f g_target = {0};
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