Fix global light direction
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@ -115,7 +115,7 @@ internal void get_image_coordinates(f32 norm_x, f32 norm_y, const Image *img,
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u64 *x, u64 *y);
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u64 *x, u64 *y);
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internal u64 ndc_to_image_coordinate(f32 value, u64 max);
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internal u64 ndc_to_image_coordinate(f32 value, u64 max);
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V3f g_light_dir = {0.0f, 0.0f, -1.0f};
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V3f g_light_dir = {0.0f, 0.0f, 1.0f};
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// clang-format off
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// clang-format off
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M4x4f g_cam_matrix = {
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M4x4f g_cam_matrix = {
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