diff --git a/src/shader/shaders.c b/src/shader/shaders.c index 911774d..2a897e9 100644 --- a/src/shader/shaders.c +++ b/src/shader/shaders.c @@ -30,7 +30,6 @@ internal PointLight g_directional_light = { internal V3f g_eye = {0.2f, 0.1f, 0.75f}; internal V3f g_target = {0}; internal V3f g_up = {0.0f, 1.0f, 0.0f}; -internal M4x4f g_cam_matrix = mat4x4_identity; internal V3f general_shader_vertex(void *shader, const V3f *vertex); internal FragmentResult phong_shader_fragment(void *shader,