diff --git a/src/shader/shaders.c b/src/shader/shaders.c
index 911774d..2a897e9 100644
--- a/src/shader/shaders.c
+++ b/src/shader/shaders.c
@@ -30,7 +30,6 @@ internal PointLight g_directional_light = {
 internal V3f g_eye = {0.2f, 0.1f, 0.75f};
 internal V3f g_target = {0};
 internal V3f g_up = {0.0f, 1.0f, 0.0f};
-internal M4x4f g_cam_matrix = mat4x4_identity;
 
 internal V3f general_shader_vertex(void *shader, const V3f *vertex);
 internal FragmentResult phong_shader_fragment(void *shader,