Initial implementatin of barycentric coordinates
This commit is contained in:
parent
6537753a3a
commit
5a24809935
@ -21,19 +21,21 @@ int main(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Colour bg = {.r = 42, .g = 45, .b = 52, .a = 255};
|
Colour bg = {.r = 42, .g = 45, .b = 52, .a = 255};
|
||||||
|
Colour teal = {.r = 14, .g = 156, .b = 208, .a = 255};
|
||||||
Colour orange = {.r = 242, .g = 100, .b = 48, .a = 255};
|
Colour orange = {.r = 242, .g = 100, .b = 48, .a = 255};
|
||||||
Image img = {.width = 1200, .height = 1200};
|
Image img = {.width = 1200, .height = 1200};
|
||||||
if (!init_image(arena, &img)) {
|
if (!init_image(arena, &img)) {
|
||||||
return TINY_EXIT_IMAGE_INIT_FAILED;
|
return TINY_EXIT_IMAGE_INIT_FAILED;
|
||||||
}
|
}
|
||||||
|
|
||||||
Model model = load_obj_file(arena, "resources/head.obj");
|
Model model = load_obj_file(arena, "resources/triangle.obj");
|
||||||
if (IS_NULL_MODEL(model)) {
|
if (IS_NULL_MODEL(model)) {
|
||||||
return TINY_EXIT_MODEL_LOAD_FAILED;
|
return TINY_EXIT_MODEL_LOAD_FAILED;
|
||||||
}
|
}
|
||||||
|
|
||||||
clear_image(&img, bg);
|
clear_image(&img, bg);
|
||||||
render_model(&model, &img, orange, RENDER_TYPE_FILLED);
|
render_model(&model, &img, teal, RENDER_TYPE_FILLED);
|
||||||
|
render_model(&model, &img, orange, RENDER_TYPE_WIREFRAME);
|
||||||
save_image(&img, "result.pam");
|
save_image(&img, "result.pam");
|
||||||
|
|
||||||
wapp_mem_arena_destroy(&arena);
|
wapp_mem_arena_destroy(&arena);
|
||||||
|
78
src/obj.c
78
src/obj.c
@ -16,10 +16,42 @@ struct triangle_bbox {
|
|||||||
u64 y1;
|
u64 y1;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef struct i64x2 V2i;
|
||||||
|
struct i64x2 {
|
||||||
|
i64 x;
|
||||||
|
i64 y;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct f32x3 V3f;
|
||||||
|
struct f32x3 {
|
||||||
|
f32 x;
|
||||||
|
f32 y;
|
||||||
|
f32 z;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct u64x3 V3u;
|
||||||
|
struct u64x3 {
|
||||||
|
u64 x;
|
||||||
|
u64 y;
|
||||||
|
u64 z;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct f32_3x3 M3x3f;
|
||||||
|
struct f32_3x3 {
|
||||||
|
V3f row0;
|
||||||
|
V3f row1;
|
||||||
|
V3f row2;
|
||||||
|
};
|
||||||
|
|
||||||
internal void render_triangle(const Triangle *triangle, const Model *model,
|
internal void render_triangle(const Triangle *triangle, const Model *model,
|
||||||
Image *img, Colour colour, RenderType type);
|
Image *img, Colour colour, RenderType type);
|
||||||
|
internal void fill_triangle(Image *img, Vertex vertices[TRIANGLE_VERTICES],
|
||||||
|
Colour colour);
|
||||||
internal TriangleBBox get_triangle_bbox(const Image *img,
|
internal TriangleBBox get_triangle_bbox(const Image *img,
|
||||||
Vertex vertices[TRIANGLE_VERTICES]);
|
Vertex vertices[TRIANGLE_VERTICES]);
|
||||||
|
internal V3f get_barycentric_coords(f32 d00, f32 d01, f32 d11, f32 denom,
|
||||||
|
const V2i *ab, const V2i *ac,
|
||||||
|
const V2i *ap);
|
||||||
internal void get_image_coordinates(const Vertex *vertex, const Image *img,
|
internal void get_image_coordinates(const Vertex *vertex, const Image *img,
|
||||||
u64 *x, u64 *y);
|
u64 *x, u64 *y);
|
||||||
internal u64 ndc_to_image_coordinate(f32 value, u64 max);
|
internal u64 ndc_to_image_coordinate(f32 value, u64 max);
|
||||||
@ -104,9 +136,36 @@ internal void render_triangle(const Triangle *triangle, const Model *model,
|
|||||||
draw_line(img, x0, y0, x1, y1, colour);
|
draw_line(img, x0, y0, x1, y1, colour);
|
||||||
}
|
}
|
||||||
} else if (type == RENDER_TYPE_FILLED) {
|
} else if (type == RENDER_TYPE_FILLED) {
|
||||||
TriangleBBox bbox = get_triangle_bbox(img, vertices);
|
fill_triangle(img, vertices, colour);
|
||||||
for (u64 y = bbox.y0; y < bbox.y1; ++y) {
|
}
|
||||||
draw_line(img, bbox.x0, y, bbox.x1, y, colour);
|
}
|
||||||
|
|
||||||
|
internal void fill_triangle(Image *img, Vertex vertices[TRIANGLE_VERTICES],
|
||||||
|
Colour colour) {
|
||||||
|
TriangleBBox bbox = get_triangle_bbox(img, vertices);
|
||||||
|
|
||||||
|
u64 v0x, v0y, v1x, v1y, v2x, v2y;
|
||||||
|
get_image_coordinates(&(vertices[0]), img, &v0x, &v0y);
|
||||||
|
get_image_coordinates(&(vertices[1]), img, &v1x, &v1y);
|
||||||
|
get_image_coordinates(&(vertices[2]), img, &v2x, &v2y);
|
||||||
|
|
||||||
|
V2i ab = {.x = (i64)v1x - (i64)v0x, .y = (i64)v1y - (i64)v0y};
|
||||||
|
V2i ac = {.x = (i64)v2x - (i64)v0x, .y = (i64)v2y - (i64)v0y};
|
||||||
|
f32 d00 = (f32)ab.x * (f32)ab.x + (f32)ab.y + (f32)ab.y;
|
||||||
|
f32 d01 = (f32)ab.x * (f32)ac.x + (f32)ab.y + (f32)ac.y;
|
||||||
|
f32 d11 = (f32)ac.x * (f32)ac.x + (f32)ac.y + (f32)ac.y;
|
||||||
|
f32 denom = (f32)d00 * (f32)d11 - (f32)d01 * (f32)d01;
|
||||||
|
V2i ap;
|
||||||
|
V3f coords;
|
||||||
|
|
||||||
|
for (u64 y = bbox.y0; y < bbox.y1; ++y) {
|
||||||
|
for (u64 x = bbox.x0; x < bbox.x1; ++x) {
|
||||||
|
ap = (V2i){.x = (i64)x - (i64)v0x, .y = (i64)y - (i64)v0y};
|
||||||
|
coords = get_barycentric_coords(d00, d01, d11, denom, &ab, &ac, &ap);
|
||||||
|
if (coords.x < 0.0f || coords.y < 0.0f || coords.z < 0.0f) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
set_pixel(img, x, y, colour);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -128,6 +187,19 @@ internal TriangleBBox get_triangle_bbox(const Image *img,
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal V3f get_barycentric_coords(f32 d00, f32 d01, f32 d11, f32 denom,
|
||||||
|
const V2i *ab, const V2i *ac,
|
||||||
|
const V2i *ap) {
|
||||||
|
f32 d20 = (f32)ap->x * (f32)ab->x + (f32)ap->y + (f32)ab->y;
|
||||||
|
f32 d21 = (f32)ap->x * (f32)ac->x + (f32)ap->y + (f32)ac->y;
|
||||||
|
|
||||||
|
f32 v = (d11 * d20 - d01 * d21) / denom;
|
||||||
|
f32 w = (d00 * d21 - d01 * d20) / denom;
|
||||||
|
f32 u = 1.0f - v - w;
|
||||||
|
|
||||||
|
return (V3f){v, w, u};
|
||||||
|
}
|
||||||
|
|
||||||
internal void get_image_coordinates(const Vertex *vertex, const Image *img,
|
internal void get_image_coordinates(const Vertex *vertex, const Image *img,
|
||||||
u64 *x, u64 *y) {
|
u64 *x, u64 *y) {
|
||||||
*x = ndc_to_image_coordinate(vertex->x, img->width);
|
*x = ndc_to_image_coordinate(vertex->x, img->width);
|
||||||
|
Loading…
Reference in New Issue
Block a user