Update phong weights
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@ -40,9 +40,9 @@ int main(void) {
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PhongMaterial material = {
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.ambient = 0.3f,
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.diffuse = 1.0f,
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.specular = 0.1f,
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.shininess = 0.8f,
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.diffuse = 1.5f,
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.specular = 0.5f,
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.shininess = 0.1f,
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};
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obj.material = material;
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