Set up for debugging
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							| @@ -32,16 +32,22 @@ int main(void) { | |||||||
|     return TINY_EXIT_RENDER_INIT_FAILED; |     return TINY_EXIT_RENDER_INIT_FAILED; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   Model obj = load_obj_file(arena, RESOURCE("head.obj"), RESOURCE("head.pnm"), |   // Model obj = load_obj_file(arena, RESOURCE("head.obj"), | ||||||
|                             RESOURCE("head_nm.pnm")); |   // RESOURCE("head.pnm"), | ||||||
|  |   //                           RESOURCE("head_nm.pnm")); | ||||||
|  |   Model obj = | ||||||
|  |       load_obj_file(arena, RESOURCE("polygon.obj"), RESOURCE("grid.pnm"), NULL); | ||||||
|   if (IS_INVALID_MODEL(obj)) { |   if (IS_INVALID_MODEL(obj)) { | ||||||
|     return TINY_EXIT_MODEL_LOAD_FAILED; |     return TINY_EXIT_MODEL_LOAD_FAILED; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   PhongMaterial material = { |   PhongMaterial material = { | ||||||
|       .ambient = 0.3f, |       // .ambient = 0.3f, | ||||||
|       .diffuse = 1.5f, |       // .diffuse = 1.5f, | ||||||
|       .specular = 0.5f, |       // .specular = 0.5f, | ||||||
|  |       .ambient = 2.0f, | ||||||
|  |       .diffuse = 0.0f, | ||||||
|  |       .specular = 0.0f, | ||||||
|       .shininess = 0.1f, |       .shininess = 0.1f, | ||||||
|   }; |   }; | ||||||
|   obj.material = material; |   obj.material = material; | ||||||
|   | |||||||
| @@ -46,11 +46,14 @@ internal M4x4f get_projection_matrix(ProjectionType projection_type); | |||||||
| internal f32 get_intensity(const V3f *normal); | internal f32 get_intensity(const V3f *normal); | ||||||
|  |  | ||||||
| void load_shaders(void) { | void load_shaders(void) { | ||||||
|   M4x4f model_view = lookat(g_eye, g_target, g_up); |   // M4x4f model_view = lookat(g_eye, g_target, g_up); | ||||||
|   M4x4f orthographic_projection = |   // M4x4f orthographic_projection = | ||||||
|       get_projection_matrix(PROJECTION_TYPE_ORTHOGRAPHIC); |   //     get_projection_matrix(PROJECTION_TYPE_ORTHOGRAPHIC); | ||||||
|   M4x4f perspective_projection = |   // M4x4f perspective_projection = | ||||||
|       get_projection_matrix(PROJECTION_TYPE_PERSPECTIVE); |   //     get_projection_matrix(PROJECTION_TYPE_PERSPECTIVE); | ||||||
|  |   M4x4f model_view = mat4x4_identity; | ||||||
|  |   M4x4f orthographic_projection = mat4x4_identity; | ||||||
|  |   M4x4f perspective_projection = mat4x4_identity; | ||||||
|  |  | ||||||
|   perspective.model_view = orthographic.model_view = model_view; |   perspective.model_view = orthographic.model_view = model_view; | ||||||
|   perspective.projection = perspective_projection; |   perspective.projection = perspective_projection; | ||||||
|   | |||||||
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