diff --git a/src/main.c b/src/main.c index 9592023..b5bd647 100644 --- a/src/main.c +++ b/src/main.c @@ -34,9 +34,9 @@ int main(void) { Model obj = load_obj_file(arena, RESOURCE("head.obj"), RESOURCE("head.pnm"), RESOURCE("head_nm.pnm")); - /* Model obj = */ - /* load_obj_file(arena, RESOURCE("polygon.obj"), RESOURCE("grid.pnm"), - * NULL); */ + // Model obj = + // load_obj_file(arena, RESOURCE("polygon.obj"), RESOURCE("grid.pnm"), + // NULL); if (IS_INVALID_MODEL(obj)) { return TINY_EXIT_MODEL_LOAD_FAILED; } @@ -45,9 +45,9 @@ int main(void) { .ambient = 0.3f, .diffuse = 1.5f, .specular = 2.0f, - /* .ambient = 0.0f, */ - /* .diffuse = 0.0f, */ - /* .specular = 2.0f, */ + // .ambient = 0.0f, + // .diffuse = 0.0f, + // .specular = 2.0f, .shininess = 1.5f, }; obj.material = material; diff --git a/src/shader/shaders.c b/src/shader/shaders.c index bb6b88a..425fb0a 100644 --- a/src/shader/shaders.c +++ b/src/shader/shaders.c @@ -51,9 +51,9 @@ void load_shaders(void) { get_projection_matrix(PROJECTION_TYPE_ORTHOGRAPHIC); M4x4f perspective_projection = get_projection_matrix(PROJECTION_TYPE_PERSPECTIVE); - /* M4x4f model_view = mat4x4_identity; */ - /* M4x4f orthographic_projection = mat4x4_identity; */ - /* M4x4f perspective_projection = mat4x4_identity; */ + // M4x4f model_view = mat4x4_identity; + // M4x4f orthographic_projection = mat4x4_identity; + // M4x4f perspective_projection = mat4x4_identity; perspective.model_view = orthographic.model_view = model_view; perspective.projection = perspective_projection;