Use GB macro to define arena size

This commit is contained in:
Abdelrahman Said 2024-08-23 21:52:12 +01:00
parent bf1aa69cf5
commit ed43a0f286

View File

@ -1,6 +1,7 @@
#include "img.h" #include "img.h"
#include "mem_arena.h" #include "mem_arena.h"
#include "mem_utils.h" #include "mem_utils.h"
#include "misc_utils.h"
#include "obj.h" #include "obj.h"
#include "render.h" #include "render.h"
#include "shaders.h" #include "shaders.h"
@ -21,8 +22,7 @@ enum {
int main(void) { int main(void) {
Arena *arena = NULL; Arena *arena = NULL;
if (!wapp_mem_arena_init(&arena, 10ul * 1024ul * 1024ul * 1024ul, if (!wapp_mem_arena_init(&arena, GB(10), WAPP_MEM_ALLOC_RESERVE, false)) {
WAPP_MEM_ALLOC_RESERVE, false)) {
return TINY_EXIT_ARENA_INIT_FAILED; return TINY_EXIT_ARENA_INIT_FAILED;
} }