diff --git a/src/shader/shader.c b/src/shader/shader.c index 43f3c3e..c161aca 100644 --- a/src/shader/shader.c +++ b/src/shader/shader.c @@ -20,8 +20,8 @@ ShaderID register_shader(void *shader, VertexShader *vertex, } ++(g_repository.count); - g_repository.shaders[g_repository.count] = shader; - g_repository.vertex_funcs[g_repository.count] = vertex; + g_repository.shaders[g_repository.count] = shader; + g_repository.vertex_funcs[g_repository.count] = vertex; g_repository.fragment_funcs[g_repository.count] = fragment; return (ShaderID){g_repository.count}; @@ -29,12 +29,11 @@ ShaderID register_shader(void *shader, VertexShader *vertex, VertexData run_vertex_shader(ShaderID shader, const VertexData *vert, u8 index, const Model *model) { - if (IS_INVALID_SHADER(shader) || shader.id > g_repository.count || !vert || - !model) { + if (IS_INVALID_SHADER(shader) || shader.id > g_repository.count || !vert || !model) { return (VertexData){0}; } - void *shader_obj = g_repository.shaders[shader.id]; + void *shader_obj = g_repository.shaders[shader.id]; VertexShader *vertex_func = g_repository.vertex_funcs[shader.id]; if (!shader_obj || !vertex_func) { @@ -50,7 +49,7 @@ FragmentResult run_fragment_shader(ShaderID shader, const V3f *barycentric, return DISCARDED_FRAGMENT; } - void *shader_obj = g_repository.shaders[shader.id]; + void *shader_obj = g_repository.shaders[shader.id]; FragmentShader *fragment_func = g_repository.fragment_funcs[shader.id]; if (!shader_obj || !fragment_func) {