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c739864489
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Update variable names
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2024-09-13 12:57:15 +01:00 |
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cf8c681474
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Implement tangent normals and switch to using basic diffuse shader
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2024-09-01 22:30:04 +01:00 |
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da495d9e43
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Add array access to Triangle struct
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2024-09-01 02:13:53 +01:00 |
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62aa2fbc3b
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Change directional light to point light
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2024-08-24 23:15:38 +01:00 |
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2bea7218db
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Test implementation of phong shader
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2024-08-19 00:05:59 +01:00 |
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ddfeba238d
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Add PhongMaterial struct
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2024-08-18 22:19:54 +01:00 |
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be7b577a0e
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Split obj loading and model rendering code
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2024-08-18 17:04:41 +01:00 |
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